A Collection of Fascinating Games and Puzzles ~ With Words, Numbers, Logic and Chess
Book review and technical detail A Collection of Fascinating Games and Puzzles ~ With Words, Numbers, Logic and Chess A V Murali
|Technical detail of A Collection of Fascinating Games and Puzzles ~ With Words, Numbers, Logic and Chess|
|Title||A Collection of Fascinating Games and Puzzles ~ With Words, Numbers, Logic and Chess|
|author||A V Murali|
|Category||Entertainment & Sports|
|Publisher||CreateSpace Independent Publishing Platform|
|Publishing Date||1st January, 1970|
Think chess, sudoku, Rubik’s Cube and added amateur are aloof too easy? If so, Murali’s (Chess, 2011) abstract of cabalistic new variants will accumulate you guessing.Murali, a software engineer, compiles a blast of lath amateur and puzzles—some invented by others and some of his own device. The aggressive games, best advised for a accepted checkerboard, accommodate “parity chess,” a aberration of approved chess in which anniversary amateur accompanying moves during anniversary about-face and two pieces can absorb the aforementioned square; a amalgam of chess and Scrabble; and “concept chess,” in which players charge both absorb squares address accompanying ideas—a answerable affair favorite. The author’s alternative of puzzles, however, is abundant larger. It includes two-dimensional versions of a Rubik’s Cube, although Murali warns that “it would be bigger to apparatus these variants in software for affluence of solving.” There are dozens of inventive, rather complex types of sudoku application prime numbers, words, shapes, dot patterns or actinic formulas, as able-bodied as a three-dimensional version. He additionally includes arced argumentation puzzles about besetting liars and truth-tellers, and agreeable matchstick puzzles that morph into algebraic equations and geometrical patterns through alluringly artistic maneuvers. Murali’s instructions are, for the best part, apprehensible and explicit, and he illustrates them with agreeable sample puzzles (although at atomic one argumentation addle appears to accommodate an error). The book is evocative of the backward Martin Gardner’s “Mathematical Games” cavalcade in Scientific American, but it’s pitched added at apparent eggheads than accidental puzzle-workers. Indeed, abounding of the puzzles are anarchistic and crave some adamantine cerebration to get one’s arch about them. However, because there’s usually aloof one sample of anniversary puzzle, readers will accept to accomplish their own if they appetite to accumulate playing. Still, those who put in the accomplishment will be adored with an absorbing conditioning of the wits.A grab bag of fun brainteasers that best readers won’t accept apparent before.
Games and Puzzles have long history spanning several centuries. Some of the earliest games like dice and puzzles like Chinese rings are played even these days. Ancient games like chaturanga have undergone several transformations before taking their present forms. This book primarily deals with several new puzzles and games created by the author. An interesting variant of chess that places black and white on equal footing is described in the book. With its simple rules, it is easy to learn and play and offers many new variations in the game that are not available in standard chess. Many well-known problems like 8-queens, tower of Hanoi and knight’s tour have been transformed into new forms for entertainment. The book describes more than 20 games and 120 puzzles covering a wide gamut of areas. The author presents 40 new variants of Sudoku and 20 new variants of slitherlink, among others. Game and puzzle enthusiasts will find many fascinating ideas in the areas of chess, words, numbers, logic and several others. If you are bored with same old games and puzzles and want to try out something new, this is the book for you.
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